GPU Programming

December 28, 2016
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12 Comments

Higher dimensional games

I’m bored with 3D games. ¬†They’re all the same run, jump, shoot, cast, basic AI dialog… snore… Games need another technology revolution. Back in 1994 …

February 5, 2016
One Comment

Happy 20th Anniversary to Direct3D

It’s the 20th anniversary of Direct3D people!

August 25, 2014
12 Comments

Microsoft DeLorean and the dawn of zero latency gaming

Microsoft announces DeLorean heralding an era of ZERO network latency gaming… The Saint explains how it is possible…

July 18, 2014
14 Comments

Early Direct3D, COM and OpenGL

The Saint revisits the early decisions that led to massive industry conflict over Direct3D vs OpenGL

July 11, 2014
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0 Comments

cuFFT 6.5

The Saint benchmarks cuFFT 6.0 vs cuFFT 6.5

June 8, 2014
41 Comments

Direct3D, OpenGL, Metal, Full Circle

The Saint compares the new Apple Metal API to Direct3D 1.0

June 4, 2014
24 Comments

Apple’s Metal API, first impressions

…sigh… I don’t hate it… yet…

June 3, 2014
65 Comments

Apple Ditching OpenGL?

Did Apple just announce a BRAND LOGO for a new 3D API? Bye bye OpenGL…

June 1, 2014
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9 Comments

CUDA 6.5 pre-release first impressions

CUDA 6.5 pre-release first impressions… a little bleeding on the cutting-edge…

May 21, 2014
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10 Comments

CUDA 6.5 Pre-Release

The Saint gets a peek at CUDA 6.5… Pulsars say “Cheese!”

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