Graphics

January 20, 2017
0 Comments

Tim Sweeney Honored at GDC

The Saint recounts Tim Sweeney’s early contributions to making Windows a gaming platform

December 28, 2016
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12 Comments

Higher dimensional games

I’m bored with 3D games. ¬†They’re all the same run, jump, shoot, cast, basic AI dialog… snore… Games need another technology revolution. Back in 1994 …

February 5, 2016
One Comment

Happy 20th Anniversary to Direct3D

It’s the 20th anniversary of Direct3D people!

April 12, 2015
39 Comments

Snow Crashed

The Saint explains why he hates Snow Crash despite never having read the book.

August 25, 2014
12 Comments

Microsoft DeLorean and the dawn of zero latency gaming

Microsoft announces DeLorean heralding an era of ZERO network latency gaming… The Saint explains how it is possible…

July 18, 2014
14 Comments

Early Direct3D, COM and OpenGL

The Saint revisits the early decisions that led to massive industry conflict over Direct3D vs OpenGL

June 8, 2014
41 Comments

Direct3D, OpenGL, Metal, Full Circle

The Saint compares the new Apple Metal API to Direct3D 1.0

June 4, 2014
24 Comments

Apple’s Metal API, first impressions

…sigh… I don’t hate it… yet…

June 3, 2014
65 Comments

Apple Ditching OpenGL?

Did Apple just announce a BRAND LOGO for a new 3D API? Bye bye OpenGL…

June 1, 2014
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9 Comments

CUDA 6.5 pre-release first impressions

CUDA 6.5 pre-release first impressions… a little bleeding on the cutting-edge…

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