Archive

Tag Direct3D
January 20, 2017
0 Comments

Tim Sweeney Honored at GDC

The Saint recounts Tim Sweeney’s early contributions to making Windows a gaming platform

December 28, 2016
Tagged as ,
12 Comments

Higher dimensional games

I’m bored with 3D games.  They’re all the same run, jump, shoot, cast, basic AI dialog… snore… Games need another technology revolution. Back in 1994 …

July 18, 2014
14 Comments

Early Direct3D, COM and OpenGL

The Saint revisits the early decisions that led to massive industry conflict over Direct3D vs OpenGL

June 8, 2014
41 Comments

Direct3D, OpenGL, Metal, Full Circle

The Saint compares the new Apple Metal API to Direct3D 1.0

April 29, 2014
9 Comments

Revisionist History

The Saint wins an existential argument…

March 25, 2014
0 Comments

OpenGL vs Direct3D… YAWN…

The OpenGL vs Direct3D debate gets The Saint ranting about… more interesting subjects…

The Advent of Web 3D

A brief history of the evolution of web 3D, The Saints role in pioneering it and why everyone else is an idiot, as usual…

The Evolution of Direct3D

How the architecture strategy behind Direct3D lead to the modern GPU and massively convoluted 3D graphics pipeline

March 6, 2013
3 Comments

The Pax Romana

Lions and Playmates and Silly String, oh my!

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