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Tag Graphics
January 28, 2014
2 Comments

CUDA Quick Tips

Time saving advice for first-time CUDA adopters.

August 18, 2013
0 Comments

HLSL Development Cookbook

The Saint recommends an advanced book on HLSL shader design for DirectX 11

Talisman

I want to begin this story with THE END, because if you think about these events in the present context you may realize that it …

Direct3D vs OpenGL

The Direct3D vs OpenGL debate which appears to have raged down the years since it started in 1996 began as follows… The first generation of …

December 28, 2012
6 Comments

Taking Fun Seriously

One of the things I’m hoping to do in this blog is chronicle the history of DirectX before the stories and adventures associated with creating …

December 22, 2012
One Comment

C++ AMP

It’s an exciting time in gaming especially with the amazing transition of GPU’s into General Purpose processors with parallel capabilities that vastly exceed the performance …

December 20, 2012
One Comment

DirectX + CUDA Combined Build Environment

It has been roughly twenty years since anybody paid me to write code for a living.  Having wasted many productive programming years of my career …

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